Please reload

Recent Posts

Save Something Good for the End in Order to Sell Again in the Future: The Peak-End Rule in Service Design

March 6, 2018

1/10
Please reload

Featured Posts

A Case for Using Psychology Before Implementing Customer Experience Design

February 26, 2018

Recently I was asked to join a project on improving the customer experience of waiting at an upper-end photo retailer. Naturally, waiting is not nice. Most often waiting is “dead time” – that dreadful experience of one wanting for a part of their life to go away (pass) as fast as possible.

 

When it comes to waiting, the guiding behavioral science principles are “empty time is a drag” and “make waiting time useful, interesting, not necessarily pleasant” – you want people to leave eventually.

 

Nonetheless, an experience designer needs to go beyond the established (in a good way) potential solutions and to take into account the particularities of the context in which the waiting occurs. In this case, the service provider (business) is an upper-end photo equipment retailer and